Showing posts with label Tuyun. Show all posts
Showing posts with label Tuyun. Show all posts

Tuesday, 15 February 2011

A breif history of the Galmearans (slight nudity)

Galmearan Elder calling herself 'Milkweed' of one of the 'Shadow Tribes'

Note scrawled in margin-

"First draft. This is how I understand it anyway.  I gained my knowledge from the Abail Elves and by talking to a Galmearan elder calling herself 'Milkweed' of the one of the 'Shadow Tribes' (as the Kreyicians would name them). I have sketched her on the reverse of this page. Being almost 60 she is very old for a Galmearan, and very fond of hot herbal infusions."

In a book of notes for various books -

            "Long, long ago, at a time when the Dwarven empire still straddled the globe and humans had yet to land on the coast of Ottarol there lived a race of people named the Galmearans. Born of Elvish ancestry they treated the forest as their home and all beings as their family.  Standing at most at 5 feet high their slight frame seldom left any sign of their passing and few people even knew of their existence.

          And so it would have continued if it had not been for the insatiable hunger of the Dwarven empire for wood to fuel her furnaces and food to feed her workers.  Having devoured the forests west of her the ravenous empire turned her eyes south to the seemingly deserted forests of the Galmearans.  Being a peaceful and dispersed folk the Galmearans failed to recognize the danger until it was too late.  With Dwarven axes at their heels the Galmearans fled north beyond the leafy bows of Gaer to the dense forest that used to stand on the land of Kreyic.  

          For many hundreds of years the Galmearans lived in peace and solitude in the dark woods of Kreyic.  They had learned the bitter lesson of survival the hard way and haunted the trees the way spirits might do, terrifying anyone who dared set foot on the soft loam of their forests with an elaborate system of switch back paths and traps.  They also started learning the arts of war such as archery and knife craft.  Soon such Myth had grown up about the forests that no soul who valued their future would enter.

          Sadly the very thing that saved their lives also sealed there fate.  Humans from the continent of Tuyun landed on Ottarol’s eastern shore at Brach.  Being men of grand ideas the leaders at once made war with the Elves hoping to steal their lands.  Though the humans had much steel and magic they where ill knowledged on the Elves of Gaer.  The humans of Brach found their own numbers severely lacking and the dream of a quick victory turned in to a long, long battle.  After several decades of war the humans eventually acknowledged defeat and the elves banished the remainder of the army to the haunted forests of Kreyic.  Although severely reduced in number the Kreyic army was still large enough to hold off the Galmearans and form their own kingdom.

          The Kreyician humans expanded to the sea in the east, the plateau in the west and Gaer in the south and so yet again the Galmearans where pushed north, wedged between the collapsing Dwarven empire and Kreyic.  And so they still reside, piteously few in number held in the last large tract of 'uninhabited' forest on Ottarol.  

          Kreyic prospered, her wealth known the width and breadth of Ottarol.  Peace rained with her gentle hand for a thousand years or so until the west wind sent a parcel of hunger across the plateau to Kreyic.  Tens of thousands of locusts descended of the fertile land of Kreyic.  Soon starvation swept the land and all went hungry.  In the desperate quest to search for a cure to this pestilence Kreyic turned her eyes to her neighbors and so she noticed the silent haunted forests of the Galmearans that lye in the north where the locusts could not go.  And so yet again the lands of the silent folk was under threat from outside.
Woman of the 'Shadow Tribes'

          This is the history of the Galmearans, of how they came to be where they are and, although they hold no grudges, of whom they must be wary.   This tale paves the way for many others for at this point so begins the War of the Mistake, the war that could so easily have wiped out the dryads of the forests, the Galmearans."

Tuesday, 8 February 2011

The Magish Alphabet

Magish alphabet
[From 'An Anthology of the World']
 
"Appendix 3

Alphabets

Magish (old common) Magish

Magish is the ancestor of modern common, and follows the same rules. It's still used on Partway Island and some Tuyun Countries and, of course, by the Mage's.  It is divided into five Families, usually arranged in a circle with G at it's center.

X H E C N / M W S Z N V / U L O K A / Y T I J F / R B Q P D

The numbers used with this alphabet is based on the number of corners they contain : -

1 2 3 4 5 6 7 8 9 0


[Most people who can read modern common with ease can also interpret Magish, given a few moments contemplation.

The red decorations are as follows -

Top-left - Old Gaer symbol of the sun; 

Top-right - Old Gaer symbol of the moon. The Calobelvan written around it reads - "- Shal (Sun) - Car (Tree/Truth) - Aer (Ground) - Ash (Water) - Ath (Sky) - Mhoor (Spirit) -" (presented together they mean balance)

Left border - Sand-Dwarvish pattern, also found on some Galmearan materials.

Right border - Modern Gaer (Elvish) design, used frequently.
(These two pattern presented as complimentary patterns indicate the breadth of alphabets covered in Appendix 3, coming from almost opposite types of societies and races]

Friday, 4 February 2011

Some maps of the Globe

[I shall publish Faadon's descusion of these maps at a later date - for now here are a few raw maps...]


A view of the Earth as it would be seen on the back of a dragon flying very high over the continent of Ottarol. In the center right is the ancient homelands of the Dwarves of Rock.  The dessert at the bottom is the home of the sand Dwarves, while the crescent in the center is where one can find dinosaurs. Essam, bottom left, is the now deserted continent where the Mage-created lifeforms such as Humans, Elves and Dwarves where created.
A rough design for a Sea-Nation trading map of the globe.  It serves the ego of the Sea-Elvish captain rather than any practical sense, not even having the currents depicted.

The captain who commissioned this map was obviously most interested in the trading opportunities in north-eastern Ottarol...

...and in Tuyun. There is an established trade rout following the currents and the winds between them. Yeno, the island in the top right, for instance, is not named, for the Ice Dwarves here do not engage in trading.


Ottarol , Gortyn and Essam depicted in the opening page of a book called "An Anthology of the World"

Tuyun, Tuy F'Fowyap and the Jagraana Archipelago in the same book.

Thursday, 20 January 2011

Sketch of a Sea-Elvish Guardian.

"Sea-Elivish Guardian Heyehea on board the fighting tower "Red Sunset" off western Tuyun, with long distance storm-merchant vessel "Pelaan" to starboard."

[Pelaan = Eider Drake in Rrettirremin, the commonest Sea-elvish language]