Showing posts with label Dwarve. Show all posts
Showing posts with label Dwarve. Show all posts

Thursday, 31 March 2011

Some novel eating implements

Dwarvish Eating Knife - "A simple Dwarvish Eating Implement"


 Fragment # 1

 "A simple Dwarvish Eating Implement - From The Draran, home of Ok's Western Rebels

- A two movement eating meathod is employed - 1. Chop; 2.Skewer.

The other hand is left free to rest upon the axe in the belt.

They use flat slabs of wood.

These ancient rebels of the long extinct empire have not really developed much, being as xenophobicly superstitious as their forebears and completely surrounded by supposedly haunted forests of the interior of the Free Lands.  I was treated roughly, and only escaped with the aid of my anthropological knowledge of ancient Dwarvish superstitions - ie I lied through my teeth. This is the advantage of being in an isolationist enclave - They all think like each other and have no experience of thinking any other way.  This eating knife was also used in my escape. I think the Dwarve would have survived, though he may now be blind in one eye."

Elvish Eating Implements from Nanth Gaer

Fragment # 2

"Nanth Gaer, the capital of Gaer, is, of course, a sham. Its soul purpose is to provide a focal point for the diplomatic and military efforts of its neighbors. Its 'parliament' is made up of elected representatives of each of the Elvish tribes who can be bothered.

It is, however, a good sham. And to keep up the appearance of a modern sophisticated city some outrageous parodies of the etiquette of her neighbors can be observed. A good example of this is the current eating implement employed.

Most of Gaer eat using their fingers, as they have always done. Soup is avoided, and drinks are taken from fluted beakers. A normal knife is sometimes employed. In Nanth Gaer it is different - here they place little leather and silver sheaths on the ends of their fingers and employ dainty skewers in the off-hand.  This gives the illusion of great finesse, while allowing the Elves to eat food easily. Hugely complicated rules are employed in feasts dictating how and when and which one to use for each course.  Reproving and disdainful glances are shot at those Humans or Dwarves in attendance who fail in this knowledge.  They have not, of course, been informed of the latest etiquette dreamed up by the council specifically dedicated to such useful illusions of civilization. This always puts the Elves at an advantage and sets their diplomatic 'guests' on edge.

I, of course, saw through the show within an hour of setting foot in this eccentric 'capital city', but it is amazing how easily the simplistic minds of the aristocrat can be befuddled by such pompous buffoonery seemingly for months on end."

Saturday, 12 March 2011

Dwarvish Pickles and other culinary adventures

Fragment # 1

"Dwarvish pickles and Chutneys are second to none.  I would heartily recommend the combination of Nazouralian Oat Plates, mature cave-cured mouflon cheese and a good ten year old Dwarvish chutney, washed down with some heather ail or de-fortified Fjoar. A rich mountain feast!

However, avoid shank of trilobite marinaded in vintage algal ferment - the must stink clings to the back of the tongue for a good half-moon. The trilobite 'globes' in earth-ball vinegar are a different mater entirely, and recommended in moderation."

Fragment # 2

Dwarvish bowls and spoon.

"Dwarvish Bowls

The two bowls pictured are from Garthvanittborgoch. Pot # 1 is a typical eating bowl, I am told identical to ones used in the lower countries.  The shape owes its existence to the Dwarvish preference for low things.  This bowl will have more of the lower part of a soup, and is thus considered to lend the food a higher quality, without letting it go cold.  The spoons go with a specific bowl to which they are shaped. This is annoying to the outsider, who wishes they would instead concentrate on shaping spoons to the mouth...

Pot # 2 is a traveling pot, spherical only to keep the heat. The lid is made from a bladder (unspecified) treated with chemicals and then lashed to a mettle collar at the bottom of the pot this renders it waterproof, allowing it to be chucked into the pack with out consideration of leakage.  Chutney pots are of a similar design, though are conical rather than spherical..."

Fragment # 3

"Dwarvish washing up consists of placing the dirty vessels and cutlery into a soupy chemical bath, followed by a pure water rinse - no scrubbing, but very thick gloves."





Tuesday, 1 March 2011

Some scetches and notes on the Difani, or 'Tall Tribes', of the Galmearans

"Portrait of Shinka of the Difani"
"Shinka of the Difani on New Defences"

 Fragment #1

"Shinka of the Difani on New Defences
From what the Humans call "The Tall Tribes"

- Short hair from cutting to weave into fabrics - energetic signature of artist - cut every 9 years. Peoples age sets are defined by this.

"Quilted panel -  dyed fine woven rabbit wool."
Quilted panel

(Dyed fine woven rabbit wool)

[anti-clockwise from top left]

* Black Berry (belly-button)

* Red Berry

* Pink-white shell

* Representing Deer

* Galmearan
(Dark-green nettle cord knots)

* Black/brown

* Dark brown

* Light green

* Light brown

* Light brown-green

* Light green

* Light green / dark yellow

*Dark yellow"


"A Difani Blade" - an Eashay

 Fragment # 2

"A Difani warrior always keeps a hand on their weapon - partly this allows rapid drawing, partly it serves as a reminder of their role, and partly it is because being unsheathed they would otherwise stab your legs when you ran or sat down...

The Difani do not use scabbards as such, instead resorting to platted string. Great skill is needed to draw the blade smoothly. This ensures both that no-one carries a blade without good training and also it makes it almost imposable to draw someone elses blade.

Ever economical and resourceful, the people of Defani have developed their weaponry from their tools.

This blade, called an Eashay, is very close in design to the tool they use to prune and coppice the hazel and a small but well thorned tree, local to the area, called naois. Naois buds are gathered, dried and powdered to be snorted like snuff. This aids concentration when weaving.

The original tool has a lighter handle and no blade other than the saw.

The steel used is Dwarvish, and thus of the highest quality. The people of Diffani trade woven cloth and embroideries for their imports.

Imports include the aforementioned Dwarvish steel, as well as some Dwarvish rock powders used to colour and fix their bright cloths.  They also trade with other Galmearan tribes for forest colours and for some of the raw wools they then spin and weave. Noticeable among these are rabbit wool and deer fawn under-wool, as well as certain dried lichens.  They also use bog-cotton and other grass-stem fibers that are gathered originally by the bog-hoppers of Llanwern as well as those Galmearans in the "Frayan" marshes to the north.  Their must be an extensive inter-tribe network across the Freelands that bring the goods to the mountains.  Of course no coin would be used, being Galmearans, so all trade would be barter based. 

One day I will follow the bog-cotton from Teash trading camp just over the Llanwern border, and see where I end up, and if I survive the wild tribes and the death tribes the Human spies seem to fear so much..."

"Naois"


Fragment # 3

"Naois.

"Naois Flower - drawn with experimenal
pallet - not a success."
Naois grows naturally as a single maiden, up to 6 legs (24 hands) tall - this is roughly 18 feet using the common measurment. However, as the flowers (and their harvestably mind-focusing buds) grow only in carnivorous lesions on the third-year wood the Galmearans of Difani first coppice the tree every five years for four consecutive seasons, until an ideal of 30-40 stems are shooting from the base. These are then pollarded at roughly three hands. Each year the stupor inducing thorns are meticulously pruned off with great care."
 

Friday, 11 February 2011

A breif encounter with some Dwarvish industrial music

Parts of some sub-machine melodic instruments.
"I was, it has to be said, snooping around when I encountered these fragments of the deep forges.  I  had previously spent my time at Nordemriecargor politely engaged in barter, but as the second day of discussion over the comparative worth of silver and coconuts drew to a close my eyes where aching for the sun, and my lungs for previously unbreathed air. I should, I suppose, have stuck to my Dwarvish minder, but in need of mischief I soon gave the poor surface-dazzled miner the slip, and chose my path with will-full abandon.  I soon found myself following some unusual booming noises to a largish shaft and wheel. 

Outside two highly skilled but rather tetchy upper-class Dwarves where tinkering with some gaudily painted mettle tubing. Finding a comfortable spot among the vegetation free scree I sat and did the quick sketch overleaf [above]. Having good sharp hearing from my Elvish ancestry, and a rudimentary understanding of Kroltz from my time in the southern mines such as Stordonafagel (these northern Nazouralians being above such plebeian activities as speaking 'common') I was able to ascertain the purpose of the pipes.

In the Kingdoms and Queendoms bellow there are (as I had imagined) vast workshops, forges and foundries. These often employ up to two hundred or so Dwarves, all engaged in the noisy practicing of their arts. In some there are, as well as the beating of many hand held hammers, the pounding of great water-driven forge hammers, whose blows can reverberate throughout the entire hive.  In order to keep focused on the work in hand it is a convention that all work to the rhythm of these vast hammers, entering a sort of meditative trance.  It has been found in certain hives (such as at Nordemriecargor) that this can be enhanced further by the introduction of a melodic element. This is improvised around the central rhythm in order that this rhythm does not become soporific.

Of course the instruments in question need to be very loud, using scale, magic and certain alloys in order to amplify them adequately. This is what the acoustic engineers (as the two artisan Dwarves turned out to be) where doing on the surface, away from the interfering beat of the hammers.  The instrument parts had been lifted up a series of vertical wheel driven shafts. 

The instruments themselves seemed to consist of some sort of trumpeted harp; part of an array of paddle beaten pipes; and one of a series of water-power driven bellows used to play some kind of over-sized and over engineered whistle.  This instrument the two Dwarves talked about in such passion and technical detail I was unable to get more than the vaguest notion of what it was like.  All the instruments where painted in bright colours.

Unfortunately for me, before I could embark on a more detailed drawing I accidentally dislodged a stone with my foot and the sharp-eared Dwarves spotted me. I hailed them and approached in what I hoped was a nonchalantly friendly manner. They did not respond well.

More fortunately for me, before they had actually reached me (I think with the intention of testing their drawn war-axes on my skull) my bumbling minder also arrived on the scene and apologetically led me away backwards, his face draining of all colour as he bowed repeatedly to the two artisans, placing gold coins for them on the floor. 

He then insisted I did not mention anything about my encounter to anybody in the Hive, a request to which I gracefully acquiesced.

My trading was concluded with surprising speed that night, and I got a reasonable price for my coconuts, all things considered."

Friday, 4 February 2011

Some maps of the Globe

[I shall publish Faadon's descusion of these maps at a later date - for now here are a few raw maps...]


A view of the Earth as it would be seen on the back of a dragon flying very high over the continent of Ottarol. In the center right is the ancient homelands of the Dwarves of Rock.  The dessert at the bottom is the home of the sand Dwarves, while the crescent in the center is where one can find dinosaurs. Essam, bottom left, is the now deserted continent where the Mage-created lifeforms such as Humans, Elves and Dwarves where created.
A rough design for a Sea-Nation trading map of the globe.  It serves the ego of the Sea-Elvish captain rather than any practical sense, not even having the currents depicted.

The captain who commissioned this map was obviously most interested in the trading opportunities in north-eastern Ottarol...

...and in Tuyun. There is an established trade rout following the currents and the winds between them. Yeno, the island in the top right, for instance, is not named, for the Ice Dwarves here do not engage in trading.


Ottarol , Gortyn and Essam depicted in the opening page of a book called "An Anthology of the World"

Tuyun, Tuy F'Fowyap and the Jagraana Archipelago in the same book.

Some extracts of the Dwarvish Language (Kroltz)

"Old Dwarve."

"Here is a selection of Dwarvish words I learned over a very enjoyable keg of Fjoar with an elderly Dwarve in Stordonafagel.  Strictly speaking the words are 'Krotlz', that is the language spoken over most of the former empire of the Ottarol Dwarves (who are themselves 'Dwarves of Rock' if we are being strictly taxonomic, and not to be confused with either the Sand-Dwarves of the southern deserts or the Ice Dwarves of the isle of Yeno). 

The slightly erratic nature of the words collected can be excused both through the strength of the Fjoar and the senility of the Dwarve (whose name I never did attain). The pronunciation wasn't helped by the Dwarves lack of teeth...

To find such an elderly Dwarve so close to the surface was something of a surprise, but this was Stordonafagel, and really nothing can surprise one about this outrageous and anarchistic mine.

To talk of grammar is a boring pass-time unworthy of my hang-over, needless to say it is reasonably similar to the Common Tongue.  You will get by trying that, any way.

"Maul val urinol melgul!" as my elderly Dwarvish drinking companion would say!

Or was it "Maul val melgul urinol"?" 


[As I delve into Faadon's basket I am sure I will come across more Kroltz words, and will add them to this post as I do.] 


The Common Tongue in to Dwarvish Krolz -  


Common
Dwarvish
-’s
-ul
Algal brew (alcoholic)
Fjoar
All unconquered lands in the time of the empire.
Ärolgoganott
Alloy
Chilal
Anvil
Nazoural
Arsenic
Foryen
Bay
Jaðod
Big (wide)
Gos
Black
Kurick
Blood
Maurd
Boar-backed surface house
Prokðain
Border
Kuln
Breath
Palk
Bridge
Tørsk
Bright/colourful
Stord
Canal
Jourch
Cap
Ðarl
Cauldron
Melg
Child
Korri
Chisel
Ngal
Clean / whole / safe
Yan
Crystal
Jain
Death (the spirit and the thing)
Maul
Deep
Sjo
Defensive family home
Brocken
Defensive hole
Borgoch
Defensive tower
Broghaw
Dry
Urinol
Dwarvish leader, first emperor. [19344 - 19438AC]
Gogia
Eagle
Gothöll
Eater
Ndgar
Empire
Gorgastot
Face / Honour
Karn
Forest
Druck
Fortified cave complex
Chugörg
Frail
Ðræleng
Give
Mosta
Goat
Shork
Goat Daemon
Make
Goblin
Furdich
Goblin daemon
Molk
God spirit
Jíraspölk
Goddess Spirit
Jíraspurl
Gold
Åsen
Gorge
Garth
Grait
Mjork
Grand eating/meeting hall
Hjørig
Hair
Galn
Hall complex
Slesvig
Hammer
Körra
Haunt
Nill
Haunted
Nillurg
Haunter
Nilla
Head waters
Jod
Hidden
Olingskog
High
Salen
Hills
Rene
Holding
Prild
Horn
Darrað
Horse
Nir
Ice
Thor
Inside
Ninkas
Iron
Garil
Iron clad cart
Gariminch
Island
Kveln
King (post empire)
Gogan
King (pre-empire)
Dugach
Kingdom
Goganott
Lake
Toc
Larder / stockroom
Aga
Law & protection
Garm
Leader
Archgalm
Lodge hole
Bak
Low
Vig
Many
Voll
Mine
Grintok
Mist
Shear
Moor
Snorri
Mountain
Träs
Name
Son
Natural cave
Chanagan
Noble, royal.
Oða
North
Nordemrie
Oak
Barg
Of
Val
Of (belonging to)
Gau
Open to the sky
Kglalg
Outside
Nendes
Palace
Ona
Path, minor road
K’drass
Peace
Tusk
Pebble
Surgol
Pike
Vuldeg
Pit shaft
Cargor
Poison / harmful
Yen
Promise / oath
Ärol
Quarry
Fägel
River
Fwndeyk
River (Old pronunciation)
Föndek
Rock / land
Ott
Shield
Ureck
Short for Chugörk
Görk
Silk
Mārt
Sky
Lalk
Slave
Ludnaun
Slaveholding (imperial)
Prildän
Slope
Arakon
Slopes
Arakonul
Small
Oge
Small foot track or pass
Chamach
Smith
Borðalm
Smoak
Shgor
Spirit
Spur
Stone (a -)
Valg
Stone (the substance)
Nörd
Store hole
Uearkven
Strong
Gdraling
Surfaced road
Ramach
Tall
Lidn
The
Nitt
To
Kay
To make with metal.
Borð
Tortoise
Eck
Tribe
Nemoin
Truth
Ðu
Tythe
Havamál
Underworld
Hellig
United
Nuldurg
Vein of crystal
Yansk
Warrior
Chaic
Watch tower
Krowg
Water sodden
Bríg
White
Forn
Whole
Su
Wild
Mward
Wind
Melg
Wolf
Njál
Woman
Günk
Womb
Angünga
World
Ottsu




Dwarvish Krolz in to the Common Tongue - 



Dwarvish
Common
- ul
-’s
Aga
Larder / stockroom
Angünga
Womb
Arakon
Slope
Arakonul
Slopes
Archgalm
Leader
Ärol
Promise / oath
Ärolgoganott
All unconquered lands in the time of the empire.
Åsen
Gold
Bak
Lodge hole
Barg
Oak
Borð
To make with metal.
Borðalm
Smith
Borgoch
Defensive hole
Bríg
Water sodden
Brocken
Defensive family home
Broghaw
Defensive tower
Cargor
Pit shaft
Chaic
Warrior
Chamach
Small foot track or pass
Chanagan
Natural cave
Chilal
Alloy
Chugörg
Fortified cave complex
Ðarl
Cap
Darrað
Horn
Ðræleng
Frail
Druck
Forest
Ðu
Truth
Dugach
King (pre-empire)
Eck
Tortoise
Fägel
Quarry
Fjoar
Algal brew (alcoholic)
Föndek
River (Old pronunciation)
Forn
White
Foryen
Arsenic
Furdich
Goblin
Fwndeyk
River
Galn
Hair
Garil
Iron
Gariminch
Iron clad cart
Garm
Law & protection
Garth
Gorge
Gau
Of (belonging to)
Gdraling
Strong
Gogan
King (post empire)
Goganott
Kingdom
Gogia
Dwarvish leader, first emperor. [19344 - 19438AC]
Gorgastot
Empire
Görk
Short for Chugörk
Gos
Big (wide)
Gothöll
Eagle
Grintok
Mine
Günk
Woman
Havamál
Tithe
Hellig
Underworld
Hjørig
Grand eating/meeting hall
Jaðod
Bay
Jain
Crystal
Jíraspölk
God spirit
Jíraspurl
Goddess Spirit
Jod
Head waters
Jourch
Canal
K’drass
Path, minor road
Karn
Face / Honour
Kay
To
Kglalg
Open to the sky
Körra
Hammer
Korri
Child
Krowg
Watch tower
Kuln
Border
Kurick
Black
Kveln
Island
Lalk
Sky
Lidn
Tall
Ludnaun
Slave
Make
Goat Demon
Mārt
Silk
Maul
Death (the spirit and the thing)
Maurd
Blood
Melg
Cauldron
Melg
Wind
Mjork
Great
Molk
Goblin demon
Mosta
Give
Mward
Wild
Nazoural
Anvil
Ndgar
Eater
Nemoin
Tribe
Nendes
Outside
Ngal
Chisel
Nill
Haunt
Nilla
Haunter
Nillurg
Haunted
Ninkas
Inside
Nir
Horse
Nitt
The
Njál
Wolf
Nörd
Stone (the substance)
Nordemrie
North
Nuldurg
United
Oða
Noble, royal.
Oge
Small
Olingskog
Hidden
Ona
Palace
Ott
Rock / land
Ottsu
World
Palk
Breath
Prild
Holding
Prildän
Slaveholding (imperial)
Prokðain
Boar-backed surface house
Ramach
Surfaced road
Rene
Hills
Salen
High
Shear
Mist
Shgor
Smoke
Shork
Goat
Sjo
Deep
Slesvig
Hall complex
Snorri
Moor
Son
Name
Spur
Spirit
Stord
Bright/colourful
Su
Whole
Surgol
Pebble
Thor
Ice
Toc
Lake
Tørsk
Bridge
Träs
Mountain
Tusk
Peace
Uearkven
Store hole
Ureck
Shield
Urinol
Dry
Val
Of
Valg
Stone (a -)
Vig
Low
Voll
Many
Vuldeg
Pike
Yan
Clean / whole / safe
Yansk
Vein of crystal
Yen
Poison / harmful